#ifndef __RESOURCES_H__
#define __RESOURCES_H__

static const int n_img_num = 16;
//images
static const char s_bg[] = "images/bg1.png";
static const char s_loading[] = "images/inputLoading1.png";
static const char s_screens1[] = "images/screens1.png";
static const char s_screens2[] = "images/screens2.png";
static const char s_screens3[] = "images/screens3.png";
static const char s_screens4[] = "images/screens4.png";
static const char s_screens5[] = "images/screens5.png";
static const char s_screens6[] = "images/screens6.png";
static const char s_pig_eat[] = "images/pig_eat1.png";
static const char s_pig_hit[] = "images/pig_hit1.png";
static const char s_pig_shot[] = "images/pig_shot1.png";
static const char s_pig_stand[] = "images/pig_stand1.png";
static const char s_pig_walk[] = "images/pig_walk1.png";

static const char s_streak[] = "images/streak.png";
static const char s_particle[] = "images/particle.png";

//tips
static const char s_message[] = "images/messages1.png";

//fruits
static const char s_fruit[] = "images/fruits1.png";

//fonts
static const char s_font_gameplay_fnt[] = "fonts/font_gameplay.fnt";

//pause
static const char s_pause[] = "images/pause1.png";
//static const char s_screens1[] = "images/screens1.png";	

//powerup
static const char s_powerup[] = "images/powerups1.png";

//monkey show xxxx
static const char s_x[] = "images/x1.png";
//red monkey
static const char s_r_appear[] = "images/r_appear1.png";
static const char s_r_dissappear[] = "images/r_dissapear1.png";
static const char s_r_fire[] = "images/r_fire1.png";
static const char s_r_hit[] = "images/r_hit1.png";
static const char s_r_stand[] = "images/r_stand1.png";
//yellow monkey
static const char s_y_appear[] = "images/y_appear1.png";
static const char s_y_dissappear[] = "images/y_dissapear1.png";
static const char s_y_fire[] = "images/y_fire1.png";
static const char s_y_hit[] = "images/y_hit1.png";
static const char s_y_stand[] = "images/y_stand1.png";
//blue monkey
static const char s_b_appear[] = "images/b_appear1.png";
static const char s_b_dissappear[] = "images/b_dissapear1.png";
static const char s_b_fire[] = "images/b_fire1.png";
static const char s_b_hit[] = "images/b_hit1.png";
static const char s_b_stand[] = "images/b_stand1.png";

//sounds
static const char s_backsurvival[] = "sounds/backsurvival.mp3";
static const char s_background[] = "sounds/background.mp3";
static const char s_bone_break06[] = "sounds/Bone_Break06.ogg";
static const char s_punch_boxing[] = "sounds/Punch_Boxing_FaceHit1.ogg";
#endif